This anthology doesn't live up to the inventive premise of telling stories where roleplaying games and reality intersect. I was ready to quit after the introductory material and early stories all hammered the same worn-out joke about gamers being slovenly fast-food addicts, but I stuck around to see what Jim C. Hines would do with his story "Mightier Than the Sword." His entertaining tale was about libriomancers who could pull weapons and creatures out of SF/F novels, a premise he later expanded into a book of that name. I liked his references to real writers and novels, including a subtle, self-deprecating joke about himself. Reading Jody Lynn Nye's engaging "Roles We Play" about roleplaying being used as a therapeutic tool in the 19th century has motivated me to seek out her novels. Kristine Kathryn Rusch ended with an intriguing story about a magical RPG store in Lake Geneva, Wisconsin. The rest was forgettable, including a short perfunctory tribute to E. Gary Gygax after his death.
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