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Hours with Activities on this Page:
4
| 5
| 6
| 7
| 9
| 11
| 18
| 20
| 22.
Activities
Each Hour of the book includes suggested activities related to
the subject matter. These are offered as ideas to encourage readers
to expand their knowledge and build up some practice with
Java.
As time permits, source code will be added here to show how
some of the activities can be accomplished.
Hour 4
Hour 5
Hour 6
Hour 7
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Page 102: The second activity suggested in this hour is
implemented in two applications: NoteGrade1.java
and NoteGrade2.java. The
first uses a series of if statements while the second
uses a switch statement. Because switch
only can handle a single value in each case
statement, this activity is more efficient using a series of
if statements.
Hour 9
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Page 126: The first activity suggested in this hour is
implemented in a Java class called GradeStudents.java.
A multidimensional array of integers is created to store the
grades of six students, and the average grade of each student, and
the average grade of all students, is determined.
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Page 126: The second activity suggested in this hour is
implemented in a Java class called Find400Primes.java.
To find out if a number is prime, you have to use the
% operator in Java, which returns the remainder of a
division operation. If you divide a number x by
every number from 2 through the square root of x,
any division that has a 0 remainder means that x is
not prime. This can be used to find the first 400 prime numbers.
for more information on primes, visit the Prime
Page.
Hour 11
Hour 18
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Page 240: The first activity suggested in this hour is
implemented in a Java class called NewBounce.java,
which is an expansion of the Bounce.java program featured during
the hour. You can also see the applet running on a Web
page. Note: Although the book recommends that the
height variable should be modified for this activity,
a better solution requires the creation of a new variable called
strength . strength equals 1 when the
bounce is at full strength, and decreases by 10 percent every time
the ball hits the ground. The following statement makes this
decrease occur:
The strength variable can then be used as a
multiplier each time the bounce's height is calculated:
Hour 20
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Page 269: The second activity suggested in this hour is
implemented in a Java class called TextMadness.java.
The TextListener interface is added to the class, an
addTextListener method is used for each element of the
numbers array, and a textValueChanged
method is called automatically whenever the user changes the
numbers used for drawings. If your Web browser supports Java 1.1,
you can see the applet running on a Web
page.
Hour 22
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Page 299: The second activity suggested in this hour is
implemented in MultiCraps.java
(you also need Die.class from
the Craps project and a simple Web page like multicraps.html).
In order to roll the dice multiple times, a helper class is
created that can be used as a thread. This class has the job of
rolling the dice over and over again until it (the thread) is
killed.
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