#include class SimpleCat { public: SimpleCat(); SimpleCat(SimpleCat&); ~SimpleCat(); int GetAge() const { return itsAge; } void SetAge(int age) { itsAge = age; } private: int itsAge; }; SimpleCat::SimpleCat() { std::cout << "Simple Cat Constructor...\n"; itsAge = 1; } SimpleCat::SimpleCat(SimpleCat&) { std::cout << "Simple Cat Copy Constructor...\n"; } SimpleCat::~SimpleCat() { std::cout << "Simple Cat Destructor...\n"; } const SimpleCat & FunctionTwo (const SimpleCat & theCat); int main() { std::cout << "Making a cat...\n"; SimpleCat Frisky; std::cout << "Frisky is " << Frisky.GetAge() << " years old\n"; int age = 5; Frisky.SetAge(age); std::cout << "Frisky is " << Frisky.GetAge() << " years old\n"; std::cout << "Calling FunctionTwo...\n"; FunctionTwo(Frisky); std::cout << "Frisky is " << Frisky.GetAge() << " years old\n"; return 0; } // functionTwo passes a ref to a const object const SimpleCat & FunctionTwo (const SimpleCat & theCat) { std::cout << "Function Two. Returning...\n"; std::cout << "Frisky is now " << theCat.GetAge() << " years old \n"; // theCat.SetAge(8); const! return theCat; }